The crashes of Vehicular
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The crashes of Vehicular
We have received many questions about how our system is able to handle the crashes.
When designing our cars, we port them to CryEngine, making every panel a .DAE file. This helps make all panels deform on their own, which leads to more realistic damage physics. We use a system of nodes and beams.
Beams are the, well, beams of the car. They help the vehicle deform.
Nodes are what connect the beams.
We use 2 files for our cars. One that makes the car move, steer, and things like that.
The second is made for each .DAE, and it gives the car deformation properties that connect with the Node-Beam system.
Thanks for listening, I hope you learned something.
Please feel free to ask questions below.
When designing our cars, we port them to CryEngine, making every panel a .DAE file. This helps make all panels deform on their own, which leads to more realistic damage physics. We use a system of nodes and beams.
Beams are the, well, beams of the car. They help the vehicle deform.
Nodes are what connect the beams.
We use 2 files for our cars. One that makes the car move, steer, and things like that.
The second is made for each .DAE, and it gives the car deformation properties that connect with the Node-Beam system.
Thanks for listening, I hope you learned something.
Please feel free to ask questions below.
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